home *** CD-ROM | disk | FTP | other *** search
- ##### SOUNDMAP.DAT #####
- #
- # Identifiers are case-insensitive
- # Identifier must be 'A'-'Z', '0'-'9' or '_'
- # The only operator is '='
- # All values are numerical or string within ""
- #
- #####
-
-
- # GENERAL INTERFACE SOUNDS
-
- g_MouseClick_Sounds = "mouseclick.dsf"
- g_Scroll_Sounds = "scroll.dsf"
- g_Toggle_On_Sounds = "toggle_on.dsf"
- g_Toggle_Off_Sounds = "toggle_off.dsf"
- g_Slide_Horiz_In_Sounds = "window_sideslide.dsf"
- g_Slide_Horiz_Out_Sounds = "window_sideslide.dsf"
- g_Slide_Vert_In_Sounds = "window_slide_down.dsf"
- g_Slide_Vert_Out_Sounds = "window_slide_up.dsf"
- g_Bottom_Slide_Down = "toolbar_slide_down.dsf"
- g_Bottom_Slide_Up = "toolbar_slide_up.dsf"
- g_Warning_Popup_Sound = "warning_beep.dsf"
- g_Accept_Sound = "accept.dsf"
- g_PageFlip_Sounds = "endturn_page_flip - 01.dsf;endturn_page_flip - 02.dsf;endturn_page_flip - 03.dsf"
-
-
- # STRATEGIC WARFARE SOUNDS
-
- g_Global_Window_Open_Sounds = "strategicwindow_slide_down.dsf"
- g_Global_Window_Close_Sounds = "strategicwindow_slide_up.dsf"
- g_Global_Glass_Open_Sounds = "securityglass_open.dsf"
- g_Global_Glass_Close_Sounds = "securityglass_close.dsf"
- g_Missile_Prelaunch_Sounds = "strategicmissile_prelaunchprocedure.dsf"
- g_Missile_Lauch_Sounds = "strategicmissile_fire.dsf"
- g_Alarm_HostileMissile_Sounds = "alarm_inboundattack.dsf"
- g_Alarm_LauchingMissile_Sounds = "alarm_imminentlaunch.dsf"
- g_Explosion_Nuclear = "explosion_nuclear.dsf"
-
-
- # COMBAT EVENT SOUNDS
-
- g_Soldier_Fire_Sounds = "soldiers_fire_focused - 01.dsf;soldiers_fire_focused - 02.dsf;soldiers_fire_focused - 03.dsf;soldiers_fire_focused - 04.dsf;soldiers_fire_focused - 05.dsf"
- g_Soldier_Fire_Distant_Sounds = "soldiers_fire_distant - 01.dsf;soldiers_fire_distant - 02.dsf;soldiers_fire_distant - 03.dsf;soldiers_fire_distant - 04.dsf"
- g_HeavyMachinegun_Fire_Sounds = "heavymachinegun_fire_focused - 01.dsf;heavymachinegun_fire_focused - 02.dsf;heavymachinegun_fire_focused - 03.dsf;heavymachinegun_fire_focused - 04.dsf;heavymachinegun_fire_focused - 05.dsf"
- g_HeavyMachinegun_Fire_Distant_Sounds = "heavymachinegun_fire_distant - 01.dsf;heavymachinegun_fire_distant - 02.dsf;heavymachinegun_fire_distant - 03.dsf"
- g_Artillery_Fire_Sounds = "artillery_fire_focused - 01.dsf;artillery_fire_focused - 02.dsf;artillery_fire_focused - 03.dsf;artillery_fire_focused - 04.dsf;artillery_fire_focused - 05.dsf"
- g_Artillery_Fire_Distant_Sounds = "artillery_fire_distant - 01.dsf;artillery_fire_distant - 02.dsf;artillery_fire_distant - 03.dsf;artillery_fire_distant - 04.dsf;artillery_fire_distant - 05.dsf"
- g_Artillery_Inbound_Sounds = "artillery_inbound - 01.dsf;artillery_inbound - 02.dsf"
- g_Artillery_AnitAir_Fire_Sounds = "artillery_antiair_fire_focused - 01.dsf;artillery_antiair_fire_focused - 02.dsf;artillery_antiair_fire_focused - 03.dsf;artillery_antiair_fire_focused - 04.dsf"
- g_Artillery_AntiAir_Fire_Distant_Sounds = "artillery_antiair_fire_distant - 01.dsf;artillery_antiair_fire_distant - 02.dsf"
- g_Missile_Fire_Sounds = "missile_fire - 01.dsf;missile_fire - 02.dsf;missile_fire - 03.dsf;missile_fire - 04.dsf"
- g_Explosion_Normal_Sounds = "explosion_focused - 01.dsf;explosion_focused - 02.dsf;explosion_focused - 03.dsf;explosion_focused - 04.dsf;explosion_focused - 05.dsf"
- g_Explosion_Normal_Distant_Sounds = "explosion_distant - 01.dsf;explosion_distant - 02.dsf;explosion_distant - 03.dsf"
- g_Explosion_Underwater_Sounds = "explosion_underwater - 01.dsf;explosion_underwater - 02.dsf;explosion_underwater - 03.dsf"
- g_AircraftCarrier_Takeoff_Sounds = "aircraftcarrier_takeoff.dsf"
- g_Submarine_Fire_Sounds = "submarine_fire - 01.dsf;submarine_fire - 02.dsf"
- g_Aircraft_Fire_Sounds = "aircraft_fire - 01.dsf;aircraft_fire - 02.dsf;aircraft_fire - 03.dsf"
-
-
- # COMBAT AMBIANT SOUNDS
-
- g_Aircraft_Sounds = "aircraft_flyby - 01.dsf;aircraft_flyby - 02.dsf;aircraft_flyby - 03.dsf;aircraft_flyby - 04.dsf;aircraft_flyby - 05.dsf"
- g_Attack_Helicopter_Sounds = "attackhelicopter_flyby - 01.dsf;attackhelicopter_flyby - 02.dsf;attackhelicopter_flyby - 03.dsf"
- g_Transport_Helicopter_Sounds = "transporthelicopter_flyby - 01.dsf;transporthelicopter_flyby - 02.dsf;transporthelicopter_flyby - 03.dsf"
- g_Submarine_Sounds = "submarine - 01.dsf;submarine - 02.dsf;submarine - 03.dsf"
-
- #NEW
- g_GroundVehicle_Sounds = "groundvehicle - 01.dsf;groundvehicle - 02.dsf;groundvehicle - 03.dsf;groundvehicle - 04.dsf"
- g_Tank_Sounds = "tank - 01.dsf;tank - 02.dsf;tank - 03.dsf"
- g_PatrolCraft_Sounds = "patrolcraft - 01.dsf;patrolcraft - 02.dsf"
- g_Ship_Sounds = "ship - 01.dsf;ship - 02.dsf"
-
-
-
- # COMBAT SOUND EVENTS
- #
- # SOLDIERS
- # fire_focused = g_Soldier_Fire_Sounds
- # fire_distant = g_Soldier_Fire_Distant_Sounds
- #
- # INFANTRY VEHICULES
- #
- # NEW
- # ambiant = g_GroundVehicle_Sounds
- #
- # fire_focused = g_HeavyMachinegun_Fire_Sounds
- # fire_distant = g_HeavyMachinegun_Fire_Distant_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # TANKS
- #
- # NEW
- # ambiant = g_Tank_Sounds
- #
- # fire_focused = g_Artillery_Fire_Sounds
- # fire_distant = g_Artillery_Fire_Distant_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # MOBILE LAUNCHERS
- #
- # NEW
- # ambiant = g_GroundVehicle_Sounds
- #
- # missile_launch = g_Missile_Fire_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # HOWITZERS
- #
- # NEW
- # ambiant = g_GroundVehicle_Sounds
- #
- # fire_focused = g_Artillery_Fire_Sounds
- # fire_distant = g_Artillery_Fire_Distant_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # ANTI-AIRCRAFT GUNS
- #
- # NEW
- # ambiant = g_GroundVehicle_Sounds
- #
- # fire_focused = g_Artillery_AnitAir_Fire_Sounds
- # fire_distant = g_Artillery_AntiAir_Fire_Distant_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # ATTACK HELICOPTERS
- # ambiant_flyby = g_Attack_Helicopter_Sounds
- # fire_focused = g_HeavyMachinegun_Fire_Sounds
- # fire_distant = g_HeavyMachinegun_Fire_Distant_Sounds
- # missile_launch = g_Missile_Fire_Sounds
- # torpedo_launch = g_Submarine_Fire_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # TRANSPORT HELICOPTERS
- # ambiant_flyby = g_Transport_Helicopter_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # AIRCRAFT
- # ambiant_flyby = g_Aircraft_Sounds
- # fire = g_Aircraft_Fire_Sounds
- # missile_launch = g_Missile_Fire_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # PATROL CRAFTS
- #
- # NEW
- # ambiant = g_PatrolCraft_Sounds
- #
- # fire_focused = g_HeavyMachinegun_Fire_Sounds
- # fire_distant = g_HeavyMachinegun_Fire_Distant_Sounds
- # missile_launch = g_Missile_Fire_Sounds
- # torpedo_launch = g_Submarine_Fire_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # CORVETTES
- #
- # NEW
- # ambiant = g_Ship_Sounds
- #
- # fire_focused = g_Artillery_Fire_Sounds
- # fire_distant = g_Artillery_Fire_Distant_Sounds
- # missile_launch = g_Missile_Fire_Sounds
- # torpedo_launch = g_Submarine_Fire_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # FRIGATES
- #
- # NEW
- # ambiant = g_Ship_Sounds
- #
- # fire_focused = g_Artillery_Fire_Sounds
- # fire_distant = g_Artillery_Fire_Distant_Sounds
- # missile_launch = g_Missile_Fire_Sounds
- # torpedo_launch = g_Submarine_Fire_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # DESTROYERS
- #
- # NEW
- # ambiant = g_Ship_Sounds
- #
- # fire_focused = g_Artillery_Fire_Sounds
- # fire_distant = g_Artillery_Fire_Distant_Sounds
- # missile_launch = g_Missile_Fire_Sounds
- # torpedo_launch = g_Submarine_Fire_Sounds
- # destroyed_focused = g_Explosion_Normal_Sounds
- # destroyed_distant = g_Explosion_Normal_Distant_Sounds
- #
- # SUBMARINES
- # ambiant = g_Submarine_Sounds
- # torpedo_launch = g_Submarine_Fire_Sounds
- # missile_launch = g_Missile_Fire_Sounds
- # destroyed_focused = g_Explosion_Underwater_Sounds
- #
- # AIRCRAFT CARRIERS
- # deploy_aircraft = g_AircraftCarrier_Takeoff_Sounds
- #
- #
- # Si possible, dans le cas d'un "g_Artillery_Fire_Sounds" ou "g_Artillery_Fire_Distant_Sounds" qui dΘtruit un unit,
- # utiliser "artillery_inbound - 01.dsf;artillery_inbound - 02.dsf" juste avant l'explosion.
- # Si ben chiant, laisser faire et le dire α Seb
-