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Text File  |  2002-03-01  |  8.7 KB  |  213 lines

  1. ##### SOUNDMAP.DAT #####
  2. #
  3. # Identifiers are case-insensitive
  4. # Identifier must be 'A'-'Z', '0'-'9' or '_'
  5. # The only operator is '='
  6. # All values are numerical or string within ""
  7. #####
  8.  
  9.  
  10. # GENERAL INTERFACE SOUNDS
  11.  
  12.     g_MouseClick_Sounds            = "mouseclick.dsf"
  13.     g_Scroll_Sounds                = "scroll.dsf"
  14.     g_Toggle_On_Sounds            = "toggle_on.dsf"
  15.     g_Toggle_Off_Sounds            = "toggle_off.dsf"
  16.     g_Slide_Horiz_In_Sounds            = "window_sideslide.dsf"
  17.     g_Slide_Horiz_Out_Sounds        = "window_sideslide.dsf"
  18.     g_Slide_Vert_In_Sounds            = "window_slide_down.dsf"
  19.     g_Slide_Vert_Out_Sounds            = "window_slide_up.dsf"
  20.     g_Bottom_Slide_Down            = "toolbar_slide_down.dsf"
  21.     g_Bottom_Slide_Up            = "toolbar_slide_up.dsf"
  22.     g_Warning_Popup_Sound            = "warning_beep.dsf"
  23.     g_Accept_Sound                = "accept.dsf"
  24.     g_PageFlip_Sounds            = "endturn_page_flip - 01.dsf;endturn_page_flip - 02.dsf;endturn_page_flip - 03.dsf"
  25.  
  26.  
  27. # STRATEGIC WARFARE SOUNDS
  28.  
  29.     g_Global_Window_Open_Sounds        = "strategicwindow_slide_down.dsf"
  30.     g_Global_Window_Close_Sounds        = "strategicwindow_slide_up.dsf"
  31.     g_Global_Glass_Open_Sounds        = "securityglass_open.dsf"
  32.     g_Global_Glass_Close_Sounds        = "securityglass_close.dsf"
  33.     g_Missile_Prelaunch_Sounds        = "strategicmissile_prelaunchprocedure.dsf"
  34.     g_Missile_Lauch_Sounds            = "strategicmissile_fire.dsf"
  35.     g_Alarm_HostileMissile_Sounds        = "alarm_inboundattack.dsf"
  36.     g_Alarm_LauchingMissile_Sounds        = "alarm_imminentlaunch.dsf"
  37.     g_Explosion_Nuclear            = "explosion_nuclear.dsf"
  38.  
  39.  
  40. # COMBAT EVENT SOUNDS
  41.  
  42.     g_Soldier_Fire_Sounds            = "soldiers_fire_focused - 01.dsf;soldiers_fire_focused - 02.dsf;soldiers_fire_focused - 03.dsf;soldiers_fire_focused - 04.dsf;soldiers_fire_focused - 05.dsf"
  43.     g_Soldier_Fire_Distant_Sounds        = "soldiers_fire_distant - 01.dsf;soldiers_fire_distant - 02.dsf;soldiers_fire_distant - 03.dsf;soldiers_fire_distant - 04.dsf"
  44.     g_HeavyMachinegun_Fire_Sounds        = "heavymachinegun_fire_focused - 01.dsf;heavymachinegun_fire_focused - 02.dsf;heavymachinegun_fire_focused - 03.dsf;heavymachinegun_fire_focused - 04.dsf;heavymachinegun_fire_focused - 05.dsf"
  45.     g_HeavyMachinegun_Fire_Distant_Sounds    = "heavymachinegun_fire_distant - 01.dsf;heavymachinegun_fire_distant - 02.dsf;heavymachinegun_fire_distant - 03.dsf"
  46.     g_Artillery_Fire_Sounds            = "artillery_fire_focused - 01.dsf;artillery_fire_focused - 02.dsf;artillery_fire_focused - 03.dsf;artillery_fire_focused - 04.dsf;artillery_fire_focused - 05.dsf"
  47.     g_Artillery_Fire_Distant_Sounds        = "artillery_fire_distant - 01.dsf;artillery_fire_distant - 02.dsf;artillery_fire_distant - 03.dsf;artillery_fire_distant - 04.dsf;artillery_fire_distant - 05.dsf"
  48.     g_Artillery_Inbound_Sounds        = "artillery_inbound - 01.dsf;artillery_inbound - 02.dsf"
  49.     g_Artillery_AnitAir_Fire_Sounds        = "artillery_antiair_fire_focused - 01.dsf;artillery_antiair_fire_focused - 02.dsf;artillery_antiair_fire_focused - 03.dsf;artillery_antiair_fire_focused - 04.dsf"
  50.     g_Artillery_AntiAir_Fire_Distant_Sounds    = "artillery_antiair_fire_distant - 01.dsf;artillery_antiair_fire_distant - 02.dsf"
  51.     g_Missile_Fire_Sounds            = "missile_fire - 01.dsf;missile_fire - 02.dsf;missile_fire - 03.dsf;missile_fire - 04.dsf"
  52.     g_Explosion_Normal_Sounds        = "explosion_focused - 01.dsf;explosion_focused - 02.dsf;explosion_focused - 03.dsf;explosion_focused - 04.dsf;explosion_focused - 05.dsf"
  53.     g_Explosion_Normal_Distant_Sounds    = "explosion_distant - 01.dsf;explosion_distant - 02.dsf;explosion_distant - 03.dsf"
  54.     g_Explosion_Underwater_Sounds        = "explosion_underwater - 01.dsf;explosion_underwater - 02.dsf;explosion_underwater - 03.dsf"
  55.     g_AircraftCarrier_Takeoff_Sounds    = "aircraftcarrier_takeoff.dsf"
  56.     g_Submarine_Fire_Sounds            = "submarine_fire - 01.dsf;submarine_fire - 02.dsf"
  57.     g_Aircraft_Fire_Sounds            = "aircraft_fire - 01.dsf;aircraft_fire - 02.dsf;aircraft_fire - 03.dsf"
  58.  
  59.  
  60. # COMBAT AMBIANT SOUNDS
  61.  
  62.     g_Aircraft_Sounds            = "aircraft_flyby - 01.dsf;aircraft_flyby - 02.dsf;aircraft_flyby - 03.dsf;aircraft_flyby - 04.dsf;aircraft_flyby - 05.dsf"
  63.     g_Attack_Helicopter_Sounds        = "attackhelicopter_flyby - 01.dsf;attackhelicopter_flyby - 02.dsf;attackhelicopter_flyby - 03.dsf"
  64.     g_Transport_Helicopter_Sounds        = "transporthelicopter_flyby - 01.dsf;transporthelicopter_flyby - 02.dsf;transporthelicopter_flyby - 03.dsf"
  65.     g_Submarine_Sounds            = "submarine - 01.dsf;submarine - 02.dsf;submarine - 03.dsf"
  66.  
  67.     #NEW
  68.     g_GroundVehicle_Sounds            = "groundvehicle - 01.dsf;groundvehicle - 02.dsf;groundvehicle - 03.dsf;groundvehicle - 04.dsf"
  69.     g_Tank_Sounds                = "tank - 01.dsf;tank - 02.dsf;tank - 03.dsf"
  70.     g_PatrolCraft_Sounds            = "patrolcraft - 01.dsf;patrolcraft - 02.dsf"
  71.     g_Ship_Sounds                = "ship - 01.dsf;ship - 02.dsf"
  72.  
  73.  
  74.  
  75. #  COMBAT SOUND EVENTS
  76. #
  77. #    SOLDIERS
  78. #        fire_focused        = g_Soldier_Fire_Sounds
  79. #        fire_distant        = g_Soldier_Fire_Distant_Sounds
  80. #
  81. #    INFANTRY VEHICULES
  82. #
  83. #        NEW
  84. #        ambiant            = g_GroundVehicle_Sounds
  85. #
  86. #        fire_focused        = g_HeavyMachinegun_Fire_Sounds
  87. #        fire_distant        = g_HeavyMachinegun_Fire_Distant_Sounds
  88. #        destroyed_focused    = g_Explosion_Normal_Sounds
  89. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  90. #
  91. #    TANKS
  92. #
  93. #        NEW
  94. #        ambiant            = g_Tank_Sounds
  95. #
  96. #        fire_focused        = g_Artillery_Fire_Sounds
  97. #        fire_distant        = g_Artillery_Fire_Distant_Sounds
  98. #        destroyed_focused    = g_Explosion_Normal_Sounds
  99. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  100. #
  101. #    MOBILE LAUNCHERS
  102. #
  103. #        NEW
  104. #        ambiant            = g_GroundVehicle_Sounds
  105. #
  106. #        missile_launch        = g_Missile_Fire_Sounds
  107. #        destroyed_focused    = g_Explosion_Normal_Sounds
  108. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  109. #
  110. #    HOWITZERS
  111. #
  112. #        NEW
  113. #        ambiant            = g_GroundVehicle_Sounds
  114. #
  115. #        fire_focused        = g_Artillery_Fire_Sounds
  116. #        fire_distant        = g_Artillery_Fire_Distant_Sounds
  117. #        destroyed_focused    = g_Explosion_Normal_Sounds
  118. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  119. #
  120. #    ANTI-AIRCRAFT GUNS
  121. #
  122. #        NEW
  123. #        ambiant            = g_GroundVehicle_Sounds
  124. #
  125. #        fire_focused        = g_Artillery_AnitAir_Fire_Sounds
  126. #        fire_distant        = g_Artillery_AntiAir_Fire_Distant_Sounds
  127. #        destroyed_focused    = g_Explosion_Normal_Sounds
  128. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  129. #
  130. #    ATTACK HELICOPTERS
  131. #        ambiant_flyby        = g_Attack_Helicopter_Sounds
  132. #        fire_focused        = g_HeavyMachinegun_Fire_Sounds
  133. #        fire_distant        = g_HeavyMachinegun_Fire_Distant_Sounds
  134. #        missile_launch        = g_Missile_Fire_Sounds
  135. #        torpedo_launch        = g_Submarine_Fire_Sounds
  136. #        destroyed_focused    = g_Explosion_Normal_Sounds
  137. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  138. #
  139. #    TRANSPORT HELICOPTERS
  140. #        ambiant_flyby        = g_Transport_Helicopter_Sounds
  141. #        destroyed_focused    = g_Explosion_Normal_Sounds
  142. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  143. #
  144. #    AIRCRAFT
  145. #        ambiant_flyby        = g_Aircraft_Sounds
  146. #        fire            = g_Aircraft_Fire_Sounds
  147. #        missile_launch        = g_Missile_Fire_Sounds
  148. #        destroyed_focused    = g_Explosion_Normal_Sounds
  149. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  150. #
  151. #    PATROL CRAFTS
  152. #
  153. #        NEW
  154. #        ambiant            = g_PatrolCraft_Sounds
  155. #
  156. #        fire_focused        = g_HeavyMachinegun_Fire_Sounds
  157. #        fire_distant        = g_HeavyMachinegun_Fire_Distant_Sounds
  158. #        missile_launch        = g_Missile_Fire_Sounds
  159. #        torpedo_launch        = g_Submarine_Fire_Sounds
  160. #        destroyed_focused    = g_Explosion_Normal_Sounds
  161. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  162. #
  163. #    CORVETTES
  164. #
  165. #        NEW
  166. #        ambiant            = g_Ship_Sounds
  167. #
  168. #        fire_focused        = g_Artillery_Fire_Sounds
  169. #        fire_distant        = g_Artillery_Fire_Distant_Sounds
  170. #        missile_launch        = g_Missile_Fire_Sounds
  171. #        torpedo_launch        = g_Submarine_Fire_Sounds
  172. #        destroyed_focused    = g_Explosion_Normal_Sounds
  173. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  174. #
  175. #    FRIGATES
  176. #
  177. #        NEW
  178. #        ambiant            = g_Ship_Sounds
  179. #
  180. #        fire_focused        = g_Artillery_Fire_Sounds
  181. #        fire_distant        = g_Artillery_Fire_Distant_Sounds
  182. #        missile_launch        = g_Missile_Fire_Sounds
  183. #        torpedo_launch        = g_Submarine_Fire_Sounds
  184. #        destroyed_focused    = g_Explosion_Normal_Sounds
  185. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  186. #
  187. #    DESTROYERS
  188. #
  189. #        NEW
  190. #        ambiant            = g_Ship_Sounds
  191. #
  192. #        fire_focused        = g_Artillery_Fire_Sounds
  193. #        fire_distant        = g_Artillery_Fire_Distant_Sounds
  194. #        missile_launch        = g_Missile_Fire_Sounds
  195. #        torpedo_launch        = g_Submarine_Fire_Sounds
  196. #        destroyed_focused    = g_Explosion_Normal_Sounds
  197. #        destroyed_distant    = g_Explosion_Normal_Distant_Sounds
  198. #
  199. #    SUBMARINES
  200. #        ambiant            = g_Submarine_Sounds
  201. #        torpedo_launch        = g_Submarine_Fire_Sounds
  202. #        missile_launch        = g_Missile_Fire_Sounds
  203. #        destroyed_focused    = g_Explosion_Underwater_Sounds
  204. #
  205. #    AIRCRAFT CARRIERS
  206. #        deploy_aircraft        = g_AircraftCarrier_Takeoff_Sounds
  207. #
  208. #
  209. #    Si possible, dans le cas d'un "g_Artillery_Fire_Sounds" ou "g_Artillery_Fire_Distant_Sounds" qui dΘtruit un unit,
  210. #    utiliser "artillery_inbound - 01.dsf;artillery_inbound - 02.dsf" juste avant l'explosion.
  211. #    Si ben chiant, laisser faire et le dire α Seb
  212.